Over the holiday period I’ve started a project of bashing and sculpting a new Necropolis Gathering, with the goal of really trying to improve my sculpting skills. Given that we are starting basically from zero skill over here – not a tall order. Greenstuff fills gaps in my usual hobby life, but not much else. This blog post will focus on the inspiration behind the warband and how the idea emerged while bootlegging some minis that I acquired recently.
I am assuming that you, dear reader, are familiar with Necropolis, and if you are, skip to the next paragraph. If you are not, it’s a skirmish wargame of undead warbands fighting it out on 16×16 inch boards, all set in a dead city-setting. You should go straight to the Necropolis Patreon, stare in awe at the evocative art that conveys the setting created by Peter (@owlshield), download the latest ruleset and maybe even head over to the BlightBones Patreon and stare in awe at the minis that Ryan (@blightbones) sculpted for the setting. It goes without saying you that can use any minis you want to represent your undead warband, and on the official Discord you can see how creative the community is. Big things are coming in 2026, as we will get a physical release of the Necropolis rule book, and I couldn’t be more excited. Back to the hobby project.
I wanted to create a plasm gathering conveying an eldritch horror vibe. The feeling you get from taking the wrong turn in Elden Ring and getting beat up by some dungeon boss and its retinue. Giving the “ghostly” warband a corporeal form that still defies any logic. This vague idea collided with some minis I purchased off of Keira (@keira.kreations) at Kamping Kitbash last year.
At the time I wasn’t sure where to use them, but all the weird, wiggly demons and the big flying monster had me hooked, and I knew I’d use them for something. While they were sitting on my desk for a while, the concept started to emerge in my head. During a long train ride for work I even scribbled some of the ideas into my sketchbook. Behold my absolute mediocre drawing skills and unintelligible handwriting:

So with the model count I had, I could create several husks, I had the colossal monster, but I wanted to bash a Familiar and a Lich. So I bootlegged a few of the small tentacle monster heads with Oyumaru (What is Oyumaru?) and had a look if I could use them.


One turned out to have a perfect scrying eye, so my Familiar was born. Hungry for mana tokens lying around, it would float higher than the husks above the battlefield – all I needed to do was to sculpt an elongated, snake-like body and put it on a base. That was actually easy, rolling up Greenstuff and folding it carefully around a bent paper-clip until it had the right shape.


Then came the Lich. Of all the monsters in the Gathering, it should have the closest form that would resemble something humanoid, while still remaining a weird, writhing, tentacly mess, with all the wrong proportions. While thinking about how to sculpt this, I even came up with my own head-canon and lore, why the Lich is the way it is, but that’s for another blog post. I took one of the bootlegged demon heads, and found a perfect spot to drill a dent into it, and glue a single skull into it. Then putting that “skull-ball” again on a bent paper-clip, I started slowly building up the form, layer by layer.







Did I need to do it so carefully, or could I have taken some shortcuts? In retrospect, yes, as it ended up looking bulkier than I believed it would be, but also no, because the slow build up of layers and layers of Greenstuff and Milliput strings helped me to slowly settle for the flow of its body and arms. Despite a more humanoid form, it still feels overall like a flowing being, due to the body being slightly contorted and the arms flowing in sync with it. This dynamic pose was the happy accident of the tedious process.
And speaking of accidents, the various shades of brown and green tell a story of constant failure in finding the right balance of stiffness, stickiness and working time of the putty. I must have gone through at least 8 or 9 different mixing ratios of Greenstuff and Milliput until I settled on a rough 2:1 ratio (Greenstuff to Milliput) that just felt best to work with and wasn’t cured within 15 minutes.
Two more lessons came with this project: contrary to painting, which often is very fast and loose (at least for me), sculpting required so (so so so) much more patience. The times I just had to stop and continue the next day (when the previous work was finally cured) were something really unusual for my work flow. Usually I tend to batch paint and mass-airbrush lots of models. Second, controlling the material and the way one uses one’s tools to spread the putty across the mini without it sticking and being pulled off is just half the equation – the other half is finding a way to hold the work-in-progress sculpt without squishing the previous steps. I cannot count how many times I realised 20 minutes later that I accidentally had brushed or pressed against some previous, uncured work and flattened it like a pancake.

I know, for experienced sculptors this must be hilarious to read, but I will not pretend to be any of that, experienced or a sculptor. But if I can get such a unique mini done with my hands and my sculpting tools, anyone can.
The five main points I learned:
- Find the right mix of putty that fits your work style or the project.
- Keep your tools moist at all times.
- Be patient. A mini can take a week to be sculpted, layer by layer.
- And for the love of everything that is unholy, find a way to hold that mini firmly, without touching your work.
- Oh yeah, bonus: wear gloves, at least finger gloves. It avoids fingerprints.
Since people might ask what tools I used: nothing fancy really. It was a pointy needle tool (that I created during a workshop with @conjuredcraft – but really anything holding a needle will do), my hobby knife and one silicone tip tool you can find for very cheaply on that billionaire hell site.
Given that this was my first serious attempt at sculpting something, while not being fully from scratch, but remixing Keira’s work and working off of her idea, I am quite pleased with the result. Safe to say, I’m hooked. I know digital sculpting is probably more accessible and all the rage right now, but there is something so intensely rewarding in shaping with one’s hands something out of a raw material that does not involve any screen. 10/10, can recommend, will do again.
Till next time, when we document the painting of the Gathering.




































